Edwin Rogers - video platform of the future
For this 'For Locals By Locals' event, we teamed up with NASMO, an event based platform for forward and creative thinking projects, where young ambitious early stage ideas are welcome to be shared for resources and opinions of likeminded peers.
Edwin Rogers, a member of NASMO, will be presenting his early stage project of Panoramic Video Technology, an open source video platform (like YouTube) for people to publicly share home panoramic videos captured by new 3D cameras. His company, 360vidy.com, showcases how this will work and why this is the future, in addition to the mass amount of possibility and awareness this can bring on every level, similar to how the video started in the first place. Consider this the progressive update.
In this article and in our interview, (unabridged podcast below) he breaks it all down, how it all started, what device opened his eyes and the platform it inspired him to create. Let's get started!
"The Oculus Rift, is a virtual reality headset that was created as a Kickstarter campaign in 2012 and ended up being one of the most successfully funded Kickstarter campaigns to date, most recently having its device be bought out by the Facebook company, for 2 billion dollars," says Edwin. The success of the campaign gives you some sort of idea of the future driven value of this technology. Originally created for video-game purposes, the Oculus aimed to widen the perspective of gamers' reality, allowing the user via the headset to look in all directions and take advantage of the 3D technology already fully integrated. Oculus has allowed developers to purchase the first developer's kit, in hopes to have them start creating oculus market-ready games. Edwin has this set.
Now that you are somewhat familiar with the headset and its concept, here is how Edwin discovered the device and what he first did that opened his eyes to the possibilities it can offer the real world.
One year ago, Edwin entered a hackathon called the NASA space app challenge. He and his team member, James Wanda, were working with hovered drones to map out a astroid, called the 'Astroid mapper'. James had brought his newly acquired Oculus headset with him on the hackaton, not even knowing how to use it, but was really excited to be 1 of 300 people to have their hands on it. Once the headset was explained to Edwin, he changed his prerogative and directed his focus on using the headset saying "in 36 hours, we'll be chillin on Mars with these bad boys!" Edwin, along with his other partner, John Oquist, gathered footage from the Mars Curiosity Rover, translated the footage for the headset, which enabled users to see the milky way from their perspective. This project went on to win "most inspirational idea" with NASA stating "the project was a truly immersive experience that democratizes the experience of exploration".
Although there is lots more to the story, for the sake of mental consumption, I will now switch to what Edwin aims to create with this award, newfound revelation, and inspiration. (For full story, listen to the unabridged podcast below.)
With discovering the virtual panoramic abilities and possibilities that the Oculus has to offer, Edwin wants this technology to be available for the masses and those who do not have the headset. Although using the headset offers an experience that cannot otherwise be beat, it does still allow users to capture the 3D accessibility via a computer or mobile device. This is what he is starting to create and will be the essence of his presentation. He is creating a platform, 360vidy, that will be an open source location for people with panoramic videos to upload their video and allow the standard user to get that immersive experience.
As much as this is a presentation, this is also a call to action. Edwin is looking for resources such as, video content, awareness, web developers, funding, and sponsors. What he is showing has to be experienced first hand, Facebook didn't spent 2 billion dollars for nothing!
Article by Avi Werde - Photos by Ruvi Leider Photography